![]() ![]() ![]() You realy need a good healer because this deals up to 24d6 points of damage to you, but increases your damage output at the same time by up to another 24d6. If you have a good healer in your party you can increase your damage output tremendously by placing a viscious enchant on your weapons instead of one elemental damage enchant. Overall this gives you a maximum of 24 attacks: With a haste buff you gain an additional attack with your mainhand weapon at your highest attack bonus, wich is doubled in a Time stand still maneuver. => Attack Mainhand: 38/38/38/38/33/33/33/33/28/28/23/23 Offhand:38/38/38/38/38/38/33/33/28/28ĭamage for one mainhand attack would be 1d8+23+1d6 +x (with x depending on weapon enchants)ĭamage for one offhand attack would be 1d8+17+1d6 +y (with y depending on weapon enchants)įor x=y=5d6 elemental damage this brings you to a total of 22d8+446+132d6 wich is an avarage of 1007 damage (if every attack hits and without crits). ![]() 5 on all attacks if using Slashing Flurry: Weapon Focus (longsword), Two Weapon Fighting Starting Ability Scores (Before Racial Adjustments): Str 16, Dex 14, Con 16, Int 14, Wis 8, Cha 8 Items Ģx Longsword +5 (plus Weapon-Enchantments) Game Rule Components Spells, Powers, Soulmelds, Stances, etc. ToB (Tome of Battle - Book of nine swords) 3.1 Spells, Powers, Soulmelds, Stances, etc.ĭualwielding without sneak attack, but full BAB and a lot of strength. ![]()
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